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Space, Affect, Memory

Space, Affect, Memory highlights the centrality of space in modern and contemporary culture, both as an object of study and as a concept that underpins research and creative practice. In so doing, this book argues for the necessity of a new approach to space which integrates its affective and memorial dimension.

Contributors from different fields explore and advance debates in literary geography from diverse transnational perspectives through close readings of canonical and less familiar cultural and literary productions in English, Spanish, Portuguese, French, Italian and Japanese, in locales spanning Africa, the Americas, Asia and Europe. In this way, Space, Affect, Memory decentres the anglophone bias of established scholarly approaches in literary geography, probing terminologies and methodologies from different national traditions.

Finally, Space, Affect, Memory interweaves the visual arts by engaging with photography, performance and architecture. As a result, the volume offers a fresh, comparative perspective on the intermingling of space, affect and memory that lies at the heart of literary geography and comparative literature. These efforts converge in a shared attempt to pluralize the field (geographies) and to showcase the numerous possibilities of creative, transdisciplinary interaction between media, performance and representation, across cultures.

Expanding Fields of Architectural Discourse and Practice

Expanding Fields of Architectural Discourse and Practice presents a selection of essays, architectural experiments and works that explore the diversity within the fields of contemporary architectural practice and discourse. Specific in this selection is the question of how and why architecture can and should manifest in a critical and reflective capacity, as well as to examine how the discipline currently resonates with contemporary art practice. It does so by reflecting on the first 10 years of the architectural journal, P.E.A.R. (2009 to 2019). The volume argues that the initial aims of the journal – to explore and celebrate the myriad forms through which architecture can exist – are now more relevant than ever to contemporary architectural discourse and practice.

Included in the volume are architectural practitioners, design researchers, artists, architectural theorists, historians, journalists, curators and a paleobiologist, all of whom contributed to the first seven issues of the journal. Here, they provide a unique presentation of architectural discourse and practice that seeks to test new ground while forming distinct relationships to recent, and more longstanding, historical legacies.

Renaissance Fun

Renaissance Fun is about the technology of Renaissance entertainments in stage machinery and theatrical special effects; in gardens and fountains; and in the automata and self-playing musical instruments that were installed in garden grottoes.

How did the machines behind these shows work? How exactly were chariots filled with singers let down onto the stage? How were flaming dragons made to fly across the sky? How were seas created on stage? How did mechanical birds imitate real birdsong? What was ‘artificial music’, three centuries before Edison and the phonograph? How could pipe organs be driven and made to play themselves by waterpower alone? And who were the architects, engineers, and craftsmen who created these wonders? All these questions are answered. At the end of the book we visit the lost ‘garden of marvels’ at Pratolino with its many grottoes, automata and water jokes; and we attend the performance of Mercury and Mars in Parma in 1628, with its spectacular stage effects and its music by Claudio Monteverdi – one of the places where opera was born.

Renaissance Fun is offered as an entertainment in itself. But behind the show is a more serious scholarly argument, centred on the enormous influence of two ancient writers on these subjects, Vitruvius and Hero. Vitruvius’s Ten Books on Architecture were widely studied by Renaissance theatre designers. Hero of Alexandria wrote the Pneumatics, a collection of designs for surprising and entertaining devices that were the models for sixteenth and seventeenth century automata. A second book by Hero On Automata-Making – much less well known, then and now – describes two miniature theatres that presented plays without human intervention. One of these, it is argued, provided the model for the type of proscenium theatre introduced from the mid-sixteenth century, the generic design which is still built today. As the influence of Vitruvius waned, the influence of Hero grew.

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