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Understanding China through Digital Anthropology

Understanding China through Digital Anthropology questions our understanding of digital technologies by demonstrating fundamental differences in the meaning of both technology and the digital between China and the West. This follows from a longstanding historical divergence in the meaning of and attitude to the relationship between technology and humanity.

The book also challenges our understanding of China through a series of case studies that range from the creation of algorithms, the normative basis of social media and the impact of digital communication on diverse fields including economic practices, gender, media and healthcare. These further demonstrate the value of long-term ethnographic studies that situate people’s online activities in their everyday offline lives. These case studies are testimony to the continued heterogeneity of China in covering sophisticated urban IT professionals, Tibetan villagers and grassroots women struggling to make a living. All of this contributes to a new understanding of a contemporary China that has been transformed by the sheer scale and dynamism manifested in the deployment of digital technologies. The book also includes an extensive summary of work undertaken by scholars inside China on digital anthropology and previously only available in Chinese.

Playing the Archive

Playing the Archive: From the Opies to the digital playground reflects on a major study inspired by the work of citizen scholar folklorists Iona and Peter Opie. In the 1950s and 1960s, the Opies built a vast collection of children’s street and playground games, stories, sayings, rhymes, beliefs and habits as told to them by children all over Britain. These accounts are now held in the Bodleian Libraries and were the focus and inspiration for the new study. New stories and games were gathered from today’s children, and comparisons drawn between play experiences at these two different points in time.

The book explores how the Opie Archive was made publicly available online by the project through digital images, innovative cataloguing and playful digital media interfaces, such as a red telephone kiosk at the Young V&A. Chapters analyse the ethnographic strands of the project, collecting evidence of new and old forms of play on today’s playgrounds using state-of-the-art digital methods. The book proposes new ways of thinking about changes and adaptations to play and games, theorising on the workings of interfaces, repertoires and archives. It also considers the Opies’ ways of working, landscapes of play over time, and intergenerational dialogue about play. The collection presents research evidence and theory which speak back to the often reductive public discourse around children’s play and digital media. It positions children as creative, agentive and engaged participants in their play cultures.

Medical Humanity and Inhumanity in the German-Speaking World

Medical Humanity and Inhumanity in the German-Speaking World is the first volume dedicated to exploring the interface of medicine, the human and the humane in the German-speaking lands.

The volume tracks the designation and making through medicine of the human and inhuman, and the humane and inhumane, from the Middle Ages to the present day. Eight individual chapters undertake explorations into ways in which theories and practices of medicine in the German-speaking world have come to define the human, and highlight how such theories and practices have consolidated, or undermined, notions of humane behaviour. Cultural analysis is central to this investigation, foregrounding the reflection, refraction and indeed creation of these theories and practices in literature, life-writing and other discourses and media.Contributors bring to bear perspectives from literary studies, film studies, critical theory, cultural studies, history, and the history of medicine and psychiatry. Thus, this collection is historical in the most expansive sense, for it debates not only what historical accounts bring to our understanding of this topic. It encompasses too investigation of life-writing, documentary, and theory and literary works to bring to light elusive, paradoxical, underexplored – yet vital – issues in history and culture.

Reading Today

New technologies are changing our reading habits. Laptops, e-readers, tablets and other handheld devices supply new platforms for reading, and we must learn to manage them by scrolling, clicking or tapping. Reading Today places reading in current literary and cultural contexts in order to analyse how these contexts challenge our conceptions of who reads, what reading is, how we read, where we read, and for what purposes – and then responds to the questions this analysis raises. Is our reading experience becoming a ‘flat’ one? And does reading in a media environment favour quick reading?

Alongside these questions, the contributors unpack emerging strategies of reading.They consider, for example, how paying attention to readers’ emotional reactions as an indispensable component of reading affects our conception of the reading process. Other chapters consider how reading can be explored through such topics as experimental literature, the contemporary encyclopedic novel and the healing power of books.

Palaeontology in Public

The image depicts the cover of a book titled 'Palaeontology in Public: Popular Science, Deep Time, Creatures and Lost Worlds' which is edited by Chris Manias. It features an illustration of a large green sauropod dinosaur in a modern city park surrounded by people, with a cityscape and tall buildings, including one resembling the Empire State Building, in the background.

Since the establishment of concepts of deep time in the late eighteenth and early nineteenth centuries, palaeontology has been one of the most high-profile sciences. Dinosaurs, mammoths, human ancestors and other lost creatures from Earth’s history are some of the most prominent icons of science, and are essential for our understanding of nature and time. Palaeontology and its practitioners have had a huge impact on public understandings of science, despite their often precarious and unsteady position within scientific institutions and networks.

Palaeontology in Public considers the connections between palaeontology and public culture across the past two centuries. In so doing, it explores how these public dimensions have been crucial to the development of palaeontology, and indeed how they conditioned wider views of science, nature, the environment, time and the world. The book provides a history of vertebrate palaeontology through a series of compelling case studies. Dinosaurs feature, of course, including Spinosaurus, Winsor McCay’s ‘Gertie the Dinosaur’ and the creatures of Jurassic Park and The Lost World. But there are also the small mammals of the Mesozoic, South American Glyptodons, and human ancestors like Neanderthals and Australopithecines. This book shows how palaeontology is defined by its relationship with public audiences and how this connection is central to our vision of the past and future of the Earth and its inhabitants.

Mediating Vulnerability

Mediating Vulnerability examines vulnerability from a range of connected perspectives. It responds to the vulnerability of species, their extinction but also their transformation. This tension between extreme danger and creativity is played out in literary studies through the pressures the discipline brings to bear on its own categories, particularly those of genre. Extinction and preservation on the one hand, transformation, adaptation and (re)mediation on the other. These two poles inform our comparative and interdisciplinary project. The volume is situated within the particular intercultural and intermedial context of contemporary cultural representation. Vulnerability is explored as a site of potential destruction, human as well as animal, but also as a site of potential openness.

This is the first book to bring vulnerability studies into dialogue with media and genre studies. It is organised in four sections: ‘Human/Animal’; Violence/Resistance’; ‘Image/Narrative’; and ‘Medium/Genre’. Each chapter considers the intersection of vulnerability and genre from a comparative perspective, bringing together a team of international contributors and editors. The book is in dialogue with the reflections of Judith Butler and others on vulnerability, and it questions categories of genre through an interdisciplinary engagement with different representational forms, including digital culture, graphic novels, video games, photography and TV series, in addition to novels and short stories. It offers new readings of high-profile contemporary authors of fiction including Margaret Atwood and Cormac McCarthy, as well as bringing lesser-known figures to the fore.

Comics Beyond the Page in Latin America

Comics Beyond the Page in Latin America is a cutting-edge study of the expanding worlds of Latin American comics. Despite lack of funding and institutional support, not since the mid-twentieth century have comics in the region been so dynamic, so diverse and so engaged with pressing social and cultural issues. Comics are being used as essential tools in debates about, for example, digital cultures, gender identities and political disenfranchisement.

Rather than analysing the current boom in comics by focusing just on the printed text, however, this book looks at diverse manifestations of comics ‘beyond the page’. Contributors explore digital comics and social media networks; comics as graffiti and stencil art in public spaces; comics as a tool for teaching architecture or processing social trauma; and the consumption and publishing of comics as forms of shaping national, social and political identities.

Bringing together authors from across Latin America and beyond, and covering examples from Argentina, Brazil, Colombia, Mexico, Peru and Uruguay, the book sets out a panoramic vision of Latin American comics, whether in terms of scholarly contribution, geographical diversity or interdisciplinary methodologies.

Comics Beyond the Page in Latin America demonstrates the importance of studying how comics circulate in all manner of ways beyond print media. It also reminds us of the need to think about the creative role of comics in societies with less established comics markets than in Europe, the US and Asia.

Social Theory after the Internet

The internet has fundamentally transformed society in the past 25 years, yet existing theories of mass or interpersonal communication do not work well in understanding a digital world. Nor has this understanding been helped by disciplinary specialization and a continual focus on the latest innovations. Ralph Schroeder takes a longer-term view, synthesizing perspectives and findings from various social science disciplines in four countries: the United States, Sweden, India and China. His comparison highlights, among other observations, that smartphones are in many respects more important than PC-based internet uses.

Social Theory after the Internet focuses on everyday uses and effects of the internet, including information seeking and big data, and explains how the internet has gone beyond traditional media in, for example, enabling Donald Trump and Narendra Modi to come to power. Schroeder puts forward a sophisticated theory of the role internet plays, and how both technological and social forces shape its significance. He provides a sweeping and penetrating study, theoretically ambitious and at the same time always empirically grounded.

The book covers key contemporary debates in a clear and accessible way. It will be of great interest to students and scholars of digital media and society, the internet and politics, and the social implications of big data.

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